Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.
Job Title: Game Designer
Location: Remote – Preferably from the Seattle area
Job Description:
- We are the Play Platform Product team
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Our platform supports hundreds of millions of gamers playing games every month, with over 2 billion monthly play sessions.
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Everything you help build will be played and seen by those hundreds of millions of players each month.
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Come help us build the next generation of games and experiences!
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You are a fast and agile Producer/Designer looking to help developers build the best quality games they can on the Play Platform.
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You are a skilled communicator, adept at getting the best results as part of a collaborative team.
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You thrive in the details, able to track progress, connect people, gather and deliver feedback, and influence without authority.
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You’re able to make scope tradeoffs to deliver quality on time without anything slipping through the cracks.
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You are passionate about games, know what players want, and are a champion for quality.
Content Producer/Designer Responsibilities
- Track high level game production plans across a catalog - pre-launch, post-launch, 1st party, and 3rd party.
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Help gather, develop, and own a perspective for what content quality means on FB Play.
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Review design docs for existing and new titles and deliver nuanced applicable guidance and feedback to each game and developer intended to drive metric outcomes.
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Own Editorial featuring calendar, using editorially approved content as efficiently as possible to drive specific metric goals.
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Contribute to product roadmaps, feature planning, and schedules.
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Build and grow working relationships with internal teams and external partners.
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Support Play Product Team and external partners wherever needed.
Minimum Qualifications
- 5+ years of experience, with at least 3 in a Game Producer or designer
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5+ role with one or more shipped titles
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Effective organizational skills and attention to detail
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Proven communication skills for a wide variety of stakeholders
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Experienced executing hands-on and also looking at the big picture
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Experienced working on and knowledgeable on Free To Play and/or Live Service Game design and market trends
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Experienced distilling why a feature, mechanic, or system works or doesn’t work for the player, and identifying next steps
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Experienced adapting plans and processes quickly in a fast-paced, dynamic team
Preferred Qualifications
- Experienced working on a gaming platform/content library Experienced with casual/hyper casual games
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Experienced w/Experimentation in games Passionate about creating player fun and quality gameplay